Tag Archive for 'generative music'

Good Links or Programable Stomp Boxes, Wii Remotes, Glitches, Generative Music and Optimizing

Here is a bunch of cool stuff I have found lately:

The Openstomp Coyote1 is a product seemingly made for me. A stomp box that you can program to be any thing you wish. Sound great but it is not yet released. I am going to keep an eye on it there is a lot of potential.

From the site:

What is it?

The OpenStompTM Coyote-1 is an open source audio effects processor built for guitar players. With the Coyote-1 users can develop custom audio effects in software (like distortion, echo, chorus etc.), mix multiple effects to build “patches”, and exchange those effects and patches with the OpenStompTM community.

A companion Windows application (OpenStompTM Workbench) allows Users to combine effects into patches graphically, and to move patches and effects between the Coyote-1 device and their PC’s disk.

The Coyote-1 O/S is open source so users can tweak it to behave any way they like, and the hardware is fully documented so that developers can take control of the whole pedal, dedicating all available system resources toward the implementation of unique custom solutions.

Those Wii remote are cool and have lots of great uses. Macs people should check out WiiToMidi.

From the site:

WiiToMidi allows you to convert signals from a Nintendo Wii controller to MIDI signals. It is a Cocoa application for Mac OS X and uses the DarwiinRemote WiiRemote framework to decode Wii controller signals. It also supports the Nunchuk controller.

From Remix comes some really great tips for make glitch effects.

Karlheinz Essl has some neat software for making generative music. I found this when I got interest in generative music after reading about Brain Eno and Spore.

Gearslutz has a good thread on optimizing your PC for audio production use.

Spore and Eno or Generative Music

Found via the excellent Audio Lemon

Even being part of the first generation that will play games there whole life I am not that big of a gamer any more though I do play. Games like most pieces of pop culture tend to be mostly derivative and disposable but I will always be interested when something attempts or succeeds in rising above a simple distraction to art that is innovative, changes the way you look at part of the world or elicits a emotion response. I hope Spore is one of those games. It approach to the idea of evolution could not be duplicated in another medium. I am excited like when I was a kid. I have been playing with the creature creator and it is great fun.

One of the most interesting things about Spore is Brain Eno creating (if that is the right word) the sound track for spore. Eno and Will Wright are to of the biggest innovators of the past few decades. And they seem a good fit together. Ad generative music might be a perfect fit for a game base on a generative model. I am a fan of of a having a little randomness in all things so I hope it works. It does raise all kinds of philosophical questions about generative art of any kind of art rather than creating it in a more traditional way. And I think that is a good thing to think about and bring into debate.

The video is very long you can skip ahead by using the open tools menu.